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Author Topic: Alpha Customisation Area - Unlucky as a Vive User  (Read 12920 times)

Blue

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Alpha Customisation Area - Unlucky as a Vive User
« on: October 12, 2017, 10:46:13 PM »
Hi Citor3 Team, Hello Forum,

as i saw your "REMEMBER TO JOIN OUR COMPETITION WE HAVE AND YOU CAN WIN FLESHLIGHT LAUNCH!!" i simply wanted to report, that the Alpha Customisation Area (Version 3) is still pretty much unusable for me with a HTC Vive. I think it's because you are developing with a Rift and can't see what you're doing with a Vive.

Yes i know it's still an Alpha but ... here's something  that should be Improved to make it usable...

1. The Size of the Male "Creator" - In options you have the possibility to Change it. I believe this only works on the Rift. I am not able to do anything here... Or, at least, nothing has an effect. The problem: I'm 1,76m, and have the feeling that i'm a little Child that barely could watch over the "Table-Pad".

2. Usability of the "Arms". It seems as if the Player Body is fixed in his orientation towards the Madame... So if you rotate yourself, the attached Arms will "shorten" itself. For example rotating to the Table shortens your left Arm (with the attached Hand), which makes it unclear "where" to use it. While saying this - The legs look twisted to...

3. The Laser-Pointer that comes out of your Vive Controller makes it uncomfortable to hold! Currently it follows the Length of the Controller. I believe you should at least use an Angle of 45° to make it feel more "normal".

4. Please don't use the Grip Button too Pickup a doll... It really feels strange.

5. Movement seems absolutly weird. Teleporting doesn't work at all. Locomotion ... well, i can't explain at all, but i'll try: If i touch the left side of the left Pad it seems to rotatet a bit to the Left. The opposite works with the right side on the right Pad. But walking straight forward doesn't work for me.


If further informations are required, or i simply am not able to explain something, feel free to ask.


...

Blabla English is not my native language... So sorry for this :)

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Re: Alpha Customisation Area - Unlucky as a Vive User
« Reply #1 on: October 15, 2017, 10:16:08 PM »
Hi blue,

Thanks for your extensive feedback post! Really appreciated!

Regarding your points I can give you the following replies:

1. This option isn't working as we want it to work unfortunately. Also not working in the rift as it should.. will get an update on the next version.

2. Yep, this is definitely a bug. We're finetuning a script where it will read the position of your headset, so your body will follow. Thanks for the pointing that one out to us.

3. Hm interesting. I'll have a look at this one.

4. Which button would you prefer? The trigger button? Which button would we then have to use for the selecting and such.. is grip more suitable for that? The bad part bout the vive is that it has less buttons than the oculus, and we want the game to become 1handed and multiplatfor.. so we are already adopting our controllers scheme to be the one for the vive..

5. Teleporting for the vive is indeed a bug. bout the rotation. What would you prefer there? we now have it point and click.. so if you hold your vive controller to left and then click, you'll rotate to the position which you've clicked it..

And fyi, we do have a vive which we can develop with, but yeh.. our main headset is the Oculus and we most of the time check if we haven't broken anything with the vive but yeh you're right.. we should QA the vive version better... Care to become a pre-beta tester for us? :)

Kind Regards,
Chris

Blue

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Re: Alpha Customisation Area - Unlucky as a Vive User
« Reply #2 on: October 17, 2017, 11:12:32 PM »
Hi Chris,

4. The trigger Button should be fine i think. I don't see any need to split up the function on two Buttons. I believe you should use Trigger for the "Pointer" aswell as picking up a Doll.

5. I personally don't like the smooth movement if i rotate. I (personally) prefer rotating in Steps. For example if you press the Left side of the Pad i rotate like 30° to the left or something like that. I saw some games Fading out the display to black for a short time (like half a Second or less) to avoid feeling uncomfortable. But thats only something I prefer...


If i could help you with pre-beta-testing, it would be an honor to help you - as long as i can :).

Blue