December 23, 2024, 01:28:33 AM

Author Topic: Vive Wand Interactions  (Read 14835 times)

shadowmask

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Vive Wand Interactions
« on: May 11, 2016, 10:16:57 PM »
One of the main features of the Vive aside from roomscale is being able to interact with objects in the VR locations. It seems like a natural fit for this project outside of merely allowing players to move around the models. Interactions can be on several levels but what I've seen with something as simple as the model moving in accordance with how the player moves is way more engaging than merely touching body parts and getting a canned reaction. Being able to grab, hold or push/turn around etc would be very convincing. Having the model shift movement based on where the player stands is another area that could be good. If this is also coupled with simple voice commands then you are really stepping into VR.

I believe to get a true sense of "VR" allowing the player to interact and have the model react properly is key here. If you do reach the motion capture target then obviously this is something more you can work on.

Also I'm sure you're aware that interactions won't just be limited to Vive owners as the Rift Touch controllers will be released later this year.

Tl:DR

1. have models move with player movements
2.allow for wand/touch interactions that extend beyond merely touching boobs etc.
3. audio cues from the player

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Re: Vive Wand Interactions
« Reply #1 on: May 15, 2016, 12:16:29 AM »
We have quite high goals:

1. Interaction with controllers (it's been bit difficult to design without equipment)
2. Speech recognition - under progress
3. Scanned models - when we have funds for it
4. Sextoy, software controlled by FemDomination - coming. Our partner is developing it.

So yeah, lot's of cool stuff coming!!

JasmineJasmine

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Re: Vive Wand Interactions
« Reply #2 on: May 17, 2016, 09:28:34 PM »
I would imagine that the virtual controls don't clack together like the real life ones because a) they're not modeled after the real life controls and b) this demo was made with the DK1 back when they had those big satellites on top instead of the rings. In newer demos where the virtual controllers are modeled after the real life ones, they are perfect 1 to 1 and the virtual controllers touch when the real ones do.

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Re: Vive Wand Interactions
« Reply #3 on: May 20, 2016, 01:00:35 AM »
Just wait.... we have nifty tools in our sleeve :D

shadowmask

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Re: Vive Wand Interactions
« Reply #4 on: August 09, 2016, 01:44:09 PM »
LEAP motion support would also be pretty good here for hands free touching.