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Author Topic: Bug with latest patreon demo & DK2  (Read 14622 times)

psuedonymous

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Bug with latest patreon demo & DK2
« on: March 03, 2016, 10:40:59 PM »
The latest Patreon demo seems to have an issue with the Rift integration. The demo runs normally with the DK2 disconnected or turned off.
With the DK2 turned on, the following will happen:
Demo will launch with black screen on monitor and warning page on Rift.
Pressing any key will cause the warning page to disappear.
Audio will continue to play.
The blue power LED on the DK2 will remain on.
Nothing will display on the DK2 or the monitor.

Tested with Windows 10 and SDK 0.8.0. Previous Citor3 demos work normally.

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Re: Bug with latest patreon demo & DK2
« Reply #1 on: March 08, 2016, 08:05:35 PM »
Sorry for delayed reply!

Set the quality level to fantastic and it works. Antialias is enabled with beautiful quality level and it kills post image effects with rift causing black screen.

psuedonymous

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Re: Bug with latest patreon demo & DK2
« Reply #2 on: March 11, 2016, 09:39:51 AM »
Are Citor3 using a deferred renderer rather than a forward renderer? 8x MSAA has been recommended as a minimum requirement for VR due to the currently very low pixels/degree.

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Re: Bug with latest patreon demo & DK2
« Reply #3 on: March 15, 2016, 10:13:30 AM »
We are using deferred renderer as we need shadowcasting with most of the shaders.
Part of our shaders (shadowcasting) doesn't work with forward rendering.

psuedonymous

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Re: Bug with latest patreon demo & DK2
« Reply #4 on: March 15, 2016, 06:45:52 PM »
Valve should soon ("in the GDC timeframe", which started yesterday) be releasing a Unity plugin that accelerated Forward Rendering for up to 10 shadow-casting dynamic lights per drawcall (https://www.reddit.com/r/oculus/comments/47bggh/joe_ludwig_talking_about_steamvr_unity_plugin/).