Platform: vive
1. the orientation scene video has audio cutout as soon as the green lasers hit my eyes
2. the game still feels like it does not belong on the vive the view based selection of menu buttons just does not fit with the vive. and the controlers have an unrealistic reach. i can open a door from a mile and a half away, which obviously is not realistic and or emersive
3. the game crashed during first start and only got working again until started in admin mode
4. (maybe) Redesign the hub world. the artstile of most models just dont seem to fit each other. on one hand it looks like an egyptian temple, on the other hand it is also futuristic and it also has a touch of Greek architecture. choose one enviremental desgin and dont mix all of them together- that just seems weird
Suggestions:
make it more supportive of the vive. i already named why above. Additionally you could add a aselfbondage scene in which the player bounds himself in RL and gets teased in VR.
and last but not least: the models look like from the PS2 or PS3 Era (i know that it is hard to make good grafix as an Indie Dev but at least some increase in realism with the models would be gratly apriciated.)
Please dont take any of these words as harsh, i just waited so long for this game and then it turnes out to not life up to my hype